* SAVE: This is the big one. How are people supposed to play a game that you can't leave when your cat (or children, stomach, bladder, etc.) starts demanding attention?? * Mouse Sensitivity (cursor) * Scroll Speed (keyboard) * Scroll Speed (mouse at edge of screen)
* Automatically end turn when you run out of action points toggle on/off (I see why some people would want it on, but for me it's a real pain if I'm e.g. moving crew members around and the moment I do my last action, suddenly my ship is taking damage and I haven't yet zoomed out to see who's shooting exactly)
Will update as I think of more and/or hear from devs about plans.
The options you mentioned will be added.
About the save feature - right now it saves when going into a new level (that was the easiest to develop at the moment)
A more dynamic save system (mid turn) is gonna be way harder to make. Do you think its super necessary?
Hmmmmm. The core tactical gameplay is interesting enough to support complex battles by the end of the game, maybe some that take 30-60 minutes (at least, for those of us who are on the slower end.) My patience for losing work is only about 10 minutes; if it's been longer than that and something happens, I start to go "ARRRRGH, I wish I [could have] saved!" So, I would certainly want mid-battle saves; there are some games I don't play as much as I otherwise would because they don't have that feature and I know that once I start, I won't be able to safely stop to eat dinner/go to bed/etc. when I need to. (I have 274 hours logged in Fell Seal: Arbiter's Mark, but I know some of those are from falling asleep in front of it overnight and/or leaving it running in the background all day because you can't save and exit mid-battle. Which got old, so these days I don't play it much even though the story was just getting good.) Even if I'm just getting up to go to the bathroom and planning on coming right back, I feel safer if I can save first, in case my own personal Space Cat decides to get creative while I'm away. :P But, I also understand that recording the position and condition of each ship and object in a battle is more complex than just saving what mission you're on and the specs/inventory for a single ship. You might want to do a poll for that part, like, "How important is being able to save mid-battle for you? Very important / nice but not essential / not important to me" or something like that. Either way, though, I would definitely recommend having a Save button in the menu (even if it ends up being grayed out during fights) and/or a "When you see this flashing icon, the game is being saved" screen as part of the tutorial (and of course, making that true.) As it is right now, I was left hoping that the game was saved somewhere, because I hadn't seen any indication of it. Communication is key :)
This is golden information! Thank you so much!
Will add the save message to the demo soon.
I will also investigate best practice designs in how to make the save system! =)
Thanks for adding your feedback!