* SAVE: This is the big one. How are people supposed to play a game that you can't leave when your cat (or children, stomach, bladder, etc.) starts demanding attention?? * Mouse Sensitivity (cursor) * Scroll Speed (keyboard) * Scroll Speed (mouse at edge of screen)
* Automatically end turn when you run out of action points toggle on/off (I see why some people would want it on, but for me it's a real pain if I'm e.g. moving crew members around and the moment I do my last action, suddenly my ship is taking damage and I haven't yet zoomed out to see who's shooting exactly)
Will update as I think of more and/or hear from devs about plans.
This is golden information! Thank you so much!
Will add the save message to the demo soon.
I will also investigate best practice designs in how to make the save system! =)
Thanks for adding your feedback!