The translation of 3D objects into the 2D combat grid seems to work very well for asteroids and smaller ships... but comes out *really* weird when you're talking about the Nautika.
1. The Turret juts out significantly further into the grid than it does visually, including strange "arms".
2. The Hangar also sticks out, but in a triangle pattern that at least looks somewhat reasonable, and conveys the idea that maybe you can hit such a large object from further away than your usual range? So this is a little peculiar but OK, I guess.
3. The Engine, however... First of all, the box that you can mouseover is way at the edge of the grid, making it difficult to even maneuver the camera into a position where you can see how many hull points it has. Second, the red boxes for hitting it extend way past where it ends visually, including some places where you can hit it with a missile, but trying to use the regular gun does zero damage. (But when I went closer - past what should have been the edge of it - I was able to hit it with the gun OK.) Thirdly, the fact that the camera automatically follows enemy ships (normally a good thing or at least neutral) puts it in a SUPER weird position every turn, clipped inside of the engine housing, and you have to zoom way out and then pan way over to get back to where the rest of the ships are. (It also reveals that the rocket exhaust graphics coming out of the back of the engine stop abruptly once you're inside it, which is a pretty normal way to do graphics to save on resources rendering things the player usually can't see anyway, but it does reinforce that that's not really a good place for the camera to be, and particularly not a good place for the camera to be forced by the AI at the end of every turn.)
Thats very detailed! thank you so much!